



The texture is a work in progress.


The Lantern is modelled in separate parts without any "open" geometry, which lead to a higher triangle count. This was done because the object will be controled by physics in game. The texture is a work in progress.





This is the basic level layout. Done in isometric view for easier "building" in 2d.

The "Block in". The major props and hero pieces are roughed out and brought into UDK as quickly as possible to ensure that the scale and the flow of the level is working.

Miscellaneous props and game assets

A piece of a mattepainting done for an unreleased XNA adventure/puzzle game.


Platforms for an unreleased XNA adventure/puzzle game.


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